#pragma once

#include <string>
#include "Socket.h"

class ClinetMsg
{
public:
	ClinetMsg(void);
	virtual ~ClinetMsg(void);
	virtual void Do();
	ClientObj* m_Client;
};

class ServerCmd
{
public:
	std::string msg;
	void Do();
};

class UserLogin: public ClinetMsg
{
public:
	virtual void Do();
};

class Userquit: public ClinetMsg
{
public:
	virtual void Do();
};
